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Futuristic Cockpit Turret

For Dreadnought Studios I was instructed to create a futuristic style cockpit turret for a VR game called Day of Destruction. There was no concept to follow other than to make it spherical and able to attach to a mother ship somehow, giving me full creative freedom and helping push my creative skills further.

The poly count Faces for each model was:

Cockpit Shell: 3535
All Cables: 3662
Ladder: 952
Hatch: 1946
Med Box: 578
Both Screens: 1082
Pilot Chair: 9305
Gun: 3588
Canon: 3890
Crate One: 1078
Crate Two: 397
Power Cells: 1742
Inserted Power Cells: 2800

I was given the instructions to make all texture sets 4K as this was the area the user would spend most of the time in. Maya was used to create the models and substance painter to create the textures.