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Bar Area

For Dreadnought Studios I created a bar area to go in an environment we had been working on for a police VR simulator.

The poly count for each model was:

Bar: 800
Bar Tap: 1230
Bar Backing Unit: 841
Bar Stool: 3800
Bar Mat: 13

I was given quite a generous poly limit as this was one of the main areas in the environment that the user would interact with.

Maya was used to create the model and substance painter to create the textures.