Robot Arm

With the time I spent at Polar Media I was assigned to create all the 3D assets for a large VR training simulator being created in Unity. The most important asset was to create this Robotic Arm which would teach the user and guide them through the simulator from start to end.

Maya was used to creating the model and substance painter to create the textures. This was created from start to finish with the purpose of photorealism which was the art style of the simulator, however in my spare time I wanted to play around and make a more Stylized textured version.