I am 26 years with a degree in games technology from Bournemouth University, A friendly, hardworking, committed, and loyal team worker. Within the last couple of years, I have gained experience creating 3D Assets for a number of different applications. This has given me valuable experience and confidence, although I am keen on acquiring further knowledge/training to enhance my skills and ability within the industry.
I was brought on to Costain as the first 3D artist to a brand new VR department, to help implement a 3D structure and also leading the art style for projects. The projects I was assigned to are:
- Airport Baggage VR Simulator
- A19 Driving and Traffic Management Simulator
- AR Costain App
Working in both film and VR, I create high definition CG assets with high-quality textures for film as well as focusing more on low poly clean assets for VR while retaining details and pristine textures. The Projects that I have been working on include:
- An Oil Rig for a short movie for BP
- A Satellite Dish with a detailed attachable Camera for a short movie
- A large VR training simulator project for which I am the lead artist, additionally I am responsable for creating all of the assets and have an input in the art direction.
An asset list is provided by the client for which I was expected to create low poly models with clean topology sticking to a polycount limit set by the client. Additionally, I was expected to create crisp and detailed textures. At Dreadnought studios I worked on the following projects:
- Police VR Training Simulator – Creating a number of weapons As well as a few Environment Pieces
- Disaster Sea Slug - for an exhibition
- Interior design App - A number of different Furniture pieces
- Day of Destruction VR PC game – Both the exterior and interior of a cockpit with attachments.