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Dalton Sowah
Dalton Sowah
3D Artist - Red Engine
London, United Kingdom

Summary

I am 26 years with a degree in games technology from Bournemouth University, A friendly, hardworking, committed, and loyal team worker. Within the last couple of years, I have gained experience creating 3D Assets for a number of different applications. This has given me valuable experience and confidence, although I am keen on acquiring further knowledge/training to enhance my skills and ability within the industry.

Skills

Environment ModelingHard Surface ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingWeapon ModelingVehicle ModelingTexture BakingAsset Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat

Experience

  • 3D Games Artist at Red-Engine
    London , GB
    April 2022 - Present

  • 3D Artist at Costain Group PLC
    Maidenhead
    February 2020 - November 2021

    I was brought on to Costain as the first 3D artist to a brand new VR department, to help implement a 3D structure and also leading the art style for projects. The projects I was assigned to are:

    - Airport Baggage VR Simulator

    - A19 Driving and Traffic Management Simulator

    - AR Costain App

  • 3D Artist at Polar Media
    London, United Kingdom
    November 2019 - February 2020

    Working in both film and VR, I create high definition CG assets with high-quality textures for film as well as focusing more on low poly clean assets for VR while retaining details and pristine textures. The Projects that I have been working on include:

    - An Oil Rig for a short movie for BP

    - A Satellite Dish with a detailed attachable Camera for a short movie

    - A large VR training simulator project for which I am the lead artist, additionally I am responsable for creating all of the assets and have an input in the art direction.

  • 3D Artist at Dreadnought Studio's
    London, United Kingdom
    February 2018 - November 2019

    An asset list is provided by the client for which I was expected to create low poly models with clean topology sticking to a polycount limit set by the client. Additionally, I was expected to create crisp and detailed textures. At Dreadnought studios I worked on the following projects:

    - Police VR Training Simulator – Creating a number of weapons As well as a few Environment Pieces

    - Disaster Sea Slug - for an exhibition

    - Interior design App - A number of different Furniture pieces

    - Day of Destruction VR PC game – Both the exterior and interior of a cockpit with attachments.