For this side project, I wanted to build on my unreal engine skills and do something where I wasn't bound fully by following a reference so I could be more creative. So I chose to create a fantasy environment of a hut in a mystical forest on a beautiful lake. This project helped improve my use of the particle system in unreal as well as my cloth simulation, lighting, and composition as an environment artist.
Most of the assets were created by myself other than the deer, trees, and rocks which were all from the epic marketplace. The flowers, grass, and ivy were created in Maya. The hut and all the surrounding props were created in Maya and textured in substance painter.